Which means the heart of the nuclear explosion was right there. I’ll buy that they might be scavenging outside of the various grounds zero, *except* they literally traverse a crater in Chicago and the radiation is off the charts. And if a huge thermonuclear bomb was dropped near enough to a city for there to be lingering radioactivity, that would imply searing heat and shockwaves to destroy everything. The parachutists dive into hell.īut if the world is so inimical, how are there still usable supplies left after at least two centuries? Radiation corrodes everything, from metal to cement. The surface is a radioactive hellscape of gargantuan snowstorms and electrical discharges, as well as actual monsters. We’ll let this one go as our one big buy-in. Why would huge dirigibles drop bombs? Maybe that’s an unreliable narrator thing, as this is said by a character who grew up on said airship. Now scavengers from the airships parachute down to the wrecked surface to find parts for the decaying airships. Some people survived on giant airships similar to the ones that dropped the world-ending bombs. Setting: a couple hundred years ago WWIII incinerated the Earth. It’s Impossible to buy into a post-apocalyptic action story when the worldbuilding is as fundamentally broken as this one. If you want to connect with him on social media here are some links. Note: Nicholas is no longer an active user on Goodreads and does not use the platform. Subscribers will also receive access to exclusive giveaways. Sign up for Nicholas's spam-free newsletter to learn more about future releases, how to claim a book patch, special offers, and bonus content. He is an Ironman triathlete and lives in Iowa with his wife, their dogs, and a house full of books. When he isn't writing or daydreaming about the apocalypse, he enjoys running, biking, spending time with his family, and traveling the world. He worked for Iowa Homeland Security and Emergency Management in disaster planning and mitigation before switching careers to focus on his one true passion-writing. His other work includes the Extinction Cycle series, the Trackers series, and the Orbs series. If you read this far thanks, I honestly didn`t mean it to be a text wall but that is basically what it is.Nicholas Sansbury Smith is the New York Times and USA Today bestselling author of the Hell Divers series. Alien Swarm has very closed maps while HellDivers has open ones Alien Swarm Camera Is locked to player and not team which allows for team splits which is needed for some maps where two buttons need to be pressed at basically the same time. ASRD is faster and HD is slower in game-play + Gets more updates (although recently they`ve been kinda small) + Has more freedom with difficulty (you can change friendly fire settings enemy spawns if there are infinite waves or not and so on) + Much less required grinding (I say required sense you can grind for badges butthey don`t do anything but look pretty + More focus on ammo limits (I personally love ammo tight games but you can get rid of it with mods if you don`t) + Has a really useful console for changing up your game yourself with your own commands + A character class system with different buffs and weapons for each (although most guns are shared with all classes this can also be modded out if you don`t like it) + Max Active player count of 8 (with 24 inactive slot available with console commands) Things I like about Alien Swarm Reactive Drop: + Revives (although there are revive mods for alien swarm this game has it as a vanilla feature and I personally always liked reviving teammates) + Less bugs (I have more time in alien swarm then helldivers so I could be wrong but this is just for me personally) + More building types (I`ve really wanted this in alien swarm) + Vehicles (I wanted this in alien swarm but I think they`d have to make new maps for them to fit in)
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